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Foliage Immersion - Basic gives you a lightweight and effective solution for placing not just foliage, but any GameObject on a springy joint.
Except for triggers, the physics system is avoided to give more controllable results. I created this because I wanted my foliage to be more immersive and react to my character movements.
Using PhysX joints and physics layers gives poor results and is very cumbersome to setup compared this scripted solution.


Compatible with Unity 5, 2017, and 2018.

Features:
-Easy Setup(Inspector or Script)
-Guide Included!
-High Performance(Works with GPU Instancing!)
-Control Reactivity(Repel or Attract)
-Control Springiness(How hard joint tries to return to resting state)
-Control Damping(Softness of the simulation)
-Control Effect Radii of both Interactors and Simulated Joints
-A plethora of additional controls offers a high degree of flexibility.
-Proper Defaults(Pleasing results right away)
-Handy Tooltips in the Inspector(mouse-over variables for an explanation)
-Clean Readable Code
-Responsive Dev: Reach out to me on Discord(Check support website) if time is of the essense!

Foliage Immersion - Basic

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License type

File size

1.5 MB

Latest version

1.1

Latest release date

Jul 13, 2018

Original Unity version

5.0.0

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