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Render whole planets with high and optimal frame rates acceptable for a computer game or a real-time simulation.

Render pipeline compatibility

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.58f1
Compatible
Not compatible
Not compatible

Description

Render whole planets with high and optimal frame rates acceptable for a computer game or a real-time simulation.


Can simultaneously render a dozen planets at the same time without losing speed thanks to the smart coding and optimised shaders.


There are various options in the package that helps you shape the planets and there are various helpers to control collisions, oceans and atmospherics. But it is mostly procedural.


Works on high end mobile gadgets, desktop computers and consoles as well as WebGL.


This is not a one click button solution to make a game, you will need advanced coding skills, please read the support forum before buying.


NO HDRP or URP Support!!


SUPPORT FORUM

TOZ Planet Renderer

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$80
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License type

File size

382.5 MB

Latest version

2.4

Latest release date

Mar 12, 2025

Original Unity version

2022.3.58

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