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Add one script to ANY mesh and have it deform at runtime based on collisions or custom triggers! Also updates mesh colliders at runtime

Render pipeline compatibility

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Compatible
Compatible
Compatible
2022.3.22f1
Compatible
Compatible
Compatible
2021.3.14f1
Compatible
Compatible
Compatible

Description

Deform any mesh at runtime with this simple to implement package.



Includes:


- Sample scene


- Sample mesh to test with


- Defomer script (Editable).


- Real-time mesh collider modification


- Reset feature to undo the deformation at runtime



Easy to set up and tweak values to match any scene.


Attach the Mesh Deformer to any object with a mesh filter component and a collider component and any impacts will cause deformation. Tweak values to tailor the deformation to your needs.


Want to trigger a deformation manually? Use the publicly accessible methods to deform any object at any time you wish.


Supports Unity versions:

- 2018

- 2019

- 2020 LTS

- 2021 LTS

- 2022 LTS

- Unity 6


Instructions included in package.


Any issues or queries please contact us, we hope to solve any concerns as soon as possible.


Contact: graygamesmatter@gmail.com

GM Mesh Deformer

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License type

File size

257.8 KB

Latest version

1.8.0

Latest release date

May 26, 2025

Original Unity version

2021.3.14
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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