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Logwin.Log() is a better log tracker, it helps you track values frame by frame without flooding your editor console. Moreover, Logwin.Log() takes only 5% of a Debug.Log() call processing time!

Render pipeline compatibility

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.44f1
Compatible
Compatible
Compatible

Description

Logwin.Log() is a better log tracker, it helps you track values without flooding your editor console. Moreover, calling Logwin.Log() takes only 5% of a Debug.Log() call processing time!

Features:
- Minimal impact on performances compared to Debug.Log (20 times more performant)
- Display an editor window with the data you want to keep an eye on
- Frame by frame values analysis
- Stay organized: Display each value in categories
- No more console flood! Prevent the console from being spammed with lots of Debug.Log messages
- Stacktrace visualization: open the file at the correct line in 1 click
- Customizable shortcuts to go even faster
- Lots of settings to customize


If you encounter a bug, have any feedback or feature request, please send me an eMail here : me@julien-foucher.com
I would be glad to improve this asset with your feedbacks!

Check the doc here

Logwin.Log() - Debug Values Tracker

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License type

File size

262.0 KB

Latest version

1.01

Latest release date

Mar 31, 2025

Original Unity version

2018.2.14

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