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3D model of cute Cosmo Dragon Girl. Rigged to Humanoid with additional bones, Apple blendshapes. Completely modular, body without clothes is included.

Render pipeline compatibility

The Built-in Render Pipeline is Unityโ€™s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.45f1
Compatible
Compatible
Compatible

Additional compatibility information

โœฆ Supports Built-in, URP, and HDRP

โœฆ Optional Advanced materials via Shader Graph! Can also be used without.

โœฆ PDF instruction on how to enable URP and HDRP is included

Description

๐Ÿ”ฅ Cosmo Collection | Cosmo Dragon

3D model of cute Cosmo Dragon Girl. Rigged to Humanoid Skeleton with additional bones, Apple blendshapes. Completely modular, body without clothes is included. Wind simulation for hair.


โŠน เฃช ห–โ‹†๏ฝก๏พŸ*๏พŸ ๏พŸห‹๏ฝกโ‹†๏ฝก . -ห–๏ฝกห‹ .๏ฝก*๏พŸ+.*.ห–๏ฝก+.ห‹.๏ฝก*๏พŸ+ห–ห– ๏พŸโ˜พ ๏พŸ๏ฝกโ‹†--ห‹

โญ Discord โ”† YouTube โ”† Instagram โ”† Unity

๊’ท๊’ฆ๊’ท๊’ฆ๊’ท๊’ท๊’ท๊’ท๊’ท๊’ท๊’ท๊’ท๊’ฆ๊’ท๊’ฆ๊’ท๊’ท๊’ท๊’ท๊’ท๊’ท๊’ท๊’ท๊’ฆ๊’ฆ๊’ท๊’ฆ๊’ท๊’ท๊’ท๊’ท



๐ŸŒ  Link to the full collection: Cosmo Collection

If you own the asset, you can upgrade to the bundled version anytime, directly in the store.



๐Ÿ‘‘ Key Features

๐ŸŒŸ Low-poly

๐ŸŒŸ Fully Rigged

๐ŸŒŸ Sword included

๐ŸŒŸ Apple Blendshapes

๐ŸŒŸ Easy Color Change



๐Ÿ“‹ Polycount | The Character does not have LOD system


Cosmo Dragon Girl

๐Ÿˆฏ๏ธ Faces 49419 โŽ Tris 94596 โœณ๏ธ Verts 54709


Dragon Sword

๐Ÿˆฏ๏ธ Faces 1688 โŽ Tris 3268 โœณ๏ธ Verts 1966



โš™๏ธ Rig

This Character rig is based on Humanoid Skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bones here: https://docs.google.com/document/d/1sHfxO4yG7s_dbQNY4qIOq3-SdJm89UHydDWTjspzmB8/edit?usp=sharing


Characterโ€™s Rig has been tested with various animations, such as:

๐ŸŒŸ ALSv4

๐ŸŒŸ 3rd person standard animations

๐ŸŒŸ Female Interactions Animations

๐ŸŒŸ Mocap Library

๐ŸŒŸ ARLS + Horse Animset

๐ŸŒŸ Succubus AnimSet

๐ŸŒŸ Valley of the Ancient

๐ŸŒŸ Close Combat: Swordsman

๐ŸŒŸ Lyra Starter Game



๐Ÿ˜ก Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Body morphs allow you to regulate breast and butt size, change the horn size/form, make hair and bangs longer/shorter, and switch between human/elf ears.



๐Ÿ”ฅ Different Outfits and Modularity

The model is completely modular, you can remove or add any part you want.


๐Ÿ”ฐ Please note that:

Clothes can be taken off completely, and full-body is included.

Body texture has censored and uncensored (request) versions.

Adult parts are not modeled and do not have morphs or a rig. Itโ€™s only a plain texture.

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!



โš”๏ธ Unity project

๐ŸŒŸ Supported version: 2021.3.45f1

๐ŸŒŸ Render pipelines: Built-in, URP, HDRP

๐ŸŒŸ Humanoid rig with eye bones, but no jaw bone.

๐ŸŒŸ For facial animations use Blendshapes.

๐ŸŒŸ Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.

๐ŸŒŸ Physics are not included.

๐ŸŒŸ AllPartsTogether.fbx file is included for customization.


โš”๏ธ Material ID Maps for

๐ŸŒŸ Skin

๐ŸŒŸ Eyes

๐ŸŒŸ Hair

๐ŸŒŸ Outfit Parts

A Material ID map is used for changing the colors of a BaseMap separately.

Use the included Material Instances to change the colors easily.


โš”๏ธ 4K Textures

๐ŸŒŸ BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

๐ŸŒŸ 10 Texture sets - Body, Head, Eyes, Hair, Lashes, Teeth, Horns + Tail, Shoes + Gloves, Torso, Sword

๐ŸŒŸ Textures are packed for better optimization



โ€ข โ€ข โ€ข ๐ŸŽ“FAQ

Q: Can I request customization? Are you available for commissions?

A: Yes, my team is available for commissions. Please contact me for more details. ๐Ÿ“ง idafaber3d@gmail.com


Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere. If you'll face any issues, please check out the #support-forum in my discord server.


Q: Are clothes from other models compatible?

A: Some are compatible, and some are not. Please take a look at compatibility list.

Male | Female


Q: How to obtain additional source files?

A: Request them through e-mail ๐Ÿ“ง idafaber3d@gmail.com or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.


Q: Do advanced materials work without the Shader Graph?

A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package


Q: I don't need the advanced materials. How do I disable this feature?

A: Simply follow this instruction ๐Ÿ”— here >


Q: I still need help! How do I reach out?

A: The best way to contact me is through e-mail ๐Ÿ“ง idafaber3d@gmail.com. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.


Q: Can I upload and use your model in WEB3?

A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.


Q: Can I sell the model as a VRchat avatar?

A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.


Q: Can I sell your characters as art?

A: No, It is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models


Q: Can I sell my project files with your characters in them?

A: No, this is prohibited.


More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service


Thank you ~

Technical details

๐Ÿ‘‘ Key Features

๐ŸŒŸ Low-poly

๐ŸŒŸ Fully Rigged

๐ŸŒŸ Sword included

๐ŸŒŸ Apple Blendshapes

๐ŸŒŸ Easy Color Change


โš”๏ธ Unity project

๐ŸŒŸ Supported version: 2021.3.45f1

๐ŸŒŸ Render pipelines: Built-in, URP, HDRP

๐ŸŒŸ Humanoid rig with eye bones, but no jaw bone.

๐ŸŒŸ For facial animations use Blendshapes.

๐ŸŒŸ Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.

๐ŸŒŸ Physics are not included.

๐ŸŒŸ AllPartsTogether.fbx file is included for customization.


โš”๏ธ 4K Textures

๐ŸŒŸ BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

๐ŸŒŸ 10 Texture sets - Body, Head, Eyes, Hair, Lashes, Teeth, Horns + Tail, Shoes + Gloves, Torso, Sword. Overall there are 117+ textures available.

๐ŸŒŸ Textures are packed for better optimization


โš”๏ธ Material ID Maps for

๐ŸŒŸ Skin

๐ŸŒŸ Eyes

๐ŸŒŸ Hair

๐ŸŒŸ Outfit Parts

A Material ID map is used for changing the colors of a BaseMap separately.

Use the included Material Instances to change the colors easily.


๐Ÿ“‹ Polycount | The Character does not have LOD system

Cosmo Dragon Girl

๐Ÿˆฏ๏ธ Faces 49419 โŽ Tris 94596 โœณ๏ธ Verts 54709


Dragon Sword

๐Ÿˆฏ๏ธ Faces 1688 โŽ Tris 3268 โœณ๏ธ Verts 1966



Cosmo Dragon Girl

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License type

File size

2.3 GB

Latest version

2.0.1

Latest release date

Jun 8, 2025

Original Unity version

2021.3.45

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