Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.33f1 | Compatible | Compatible | Compatible |
Transform Your Unity Project's Architecture with Sub-Assets
Most Unity developers work with assets as standalone files, missing out on powerful hierarchical organization possibilities. Sub Asset Essentials introduces professional-grade tools to leverage Unity's native sub-asset capabilities, bringing order to complex projects.
Key Features:
▶ Advanced Reference Management
- Track any asset's usage across scenes and prefabs with F3 shortcut
- Zero broken references when restructuring - our Reference Transfer Window handles all link updates
- Visual dependency explorer shows asset relationships project-wide
▶ Streamlined Workflow Tools
- Convert standalone assets to sub-assets with drag-and-drop
- Batch operations for multiple assets
- Smart context menus for rapid sub-asset creation and management
▶ Deep Unity Integration
- Compatible with ScriptableObjects, Animation Clips, Materials, Physics Materials, and Render Textures
- Enhanced Inspector views for sub-asset hierarchies
- Preserves all asset references during reorganization
This tool suite bridges the gap between Unity's built-in sub-asset capability and practical project needs. Whether you're managing animation states, material variations, or complex data structures, Sub Asset Essentials provides the missing workflow pieces for effective asset hierarchy management.
Perfect for:
- Large projects requiring modular data organization
- Teams needing clear asset dependency visualization
- Projects with complex prefab and animation systems
- Developers wanting to reduce project hierarchy complexity
The essential toolkit for unlocking Unity's hidden potential in asset organization.
Buy GODS: Globally Observable Data Structures and get a free copy of Sub Asset Essentials
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Version 1.0.2(current)
Released: Nov 11, 2024
Note: Before updating, first remove the Sub Asset Essentials folder
[v1.0.2 2024-Nov-10]
Fix: Compile errors in Unity 6 concerning PhysicMaterial/PhysicsMaterial
[2024-Nov-06]
Fix
- Fixed a compile error when building the project
- Fixed a non critical error that would occur on import when the cache folder was not available yet
[2024-Nov-04]
First release
Original
Released: Nov 4, 2024
- Content submitted is professionally designed and constructed. All assets are suitable for use in a development pipeline.
- Packages do not throw any generic errors after setup is complete. Any errors present in the product are only those that are from caught and handled exceptions.
- Submissions are no more than 6GB in size.
- Submissions do not have functionality implemented to track or collect a user’s data.
- The asset will be tested on the most recent publicly available version of Unity and is required to meet all of our standards in that version of Unity or whichever version(s) the content is explicitly stated to be intended for.
- You can read the full Asset Store submission guidelines here
Sub Asset Essentials
