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BT - OptiMeshX is a powerful mesh optimization system for Unity that reduces polygon counts, generates LODs, and combines meshes to improve game performance while maintaining visual quality.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2023.2.20f1 | Compatible | Compatible | Compatible |
Description
Transform Your Unity Game's Performance with Professional-Grade Optimization
OptiMeshX delivers powerful mesh optimization with an intuitive, designer-friendly interface. Our advanced algorithms intelligently reduce polygon counts while preserving visual fidelity, giving you the perfect balance between performance and quality.
🚀 Powerful Single Mesh Optimization
- Advanced mesh simplification that preserves important visual features
- Quality slider with intuitive presets (Very Low to Very High)
- Up to 90% vertex reduction while maintaining visual quality
- Smart optimization that respects mesh boundaries and structure
⚙️ Smart Optimization Controls
- Preserve borders, UV seams, and UV foldovers with precise control
- SmartLink technology prevents mesh fragmentation during optimization
- Adjustable aggressiveness and iteration settings for fine-tuned results
- Works with both static meshes and skinned mesh renderers
📊 Automatic LOD Generation
- One-click LOD system with customizable reduction levels
- Automatic LOD Group creation and configuration
- Smart screen-size transition settings for smooth LOD switching
- Support for both standard meshes and skinned mesh renderers
🔄 MeshMatrix - Advanced Mesh Combining
- Cell-based mesh combining for optimized draw calls
- Static and dynamic combining modes for different use cases
- Automatic LOD group integration
- Optimized vertex sharing and lightmap UV generation
⚡ Batch Processing
- Optimize multiple models with a single click
- Create optimized prefabs automatically
- Optional scene object replacement
- Customizable output folder and organization
🎮 Editor Integration & Easy Use:
- Clean, intuitive UI with quality presets and visualizations
- Integrated directly into Unity with no external dependencies
- Context menu integration for quick access to common functions
- Comprehensive editor window with all optimization tools in one place
Perfect For:
- Mobile Developers: Slash polygon counts for better performance on low-end devices
- VR Creators: Maintain high frame rates essential for comfortable VR experiences
- Open World Games: Optimize distant objects without sacrificing visual quality
- Character-Heavy Games: Reduce complexity while maintaining animation-ready meshes
- Level Designers: Combine meshes to reduce draw calls and improve frame rates
Real Results You Can See
- Increased frame rates in polygon-heavy scenes
- Reduced draw calls through intelligent mesh combining
- Lower memory usage and smaller build sizes
- Detailed statistics on vertex/triangle reduction
Technical details
BT - OptiMeshX: All-in-one Smart LOD,Mesh & Model Optimization System
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License agreement
Standard Unity Asset Store EULALicense type
File size
30.9 MB
Latest version
1.0
Latest release date
May 14, 2025
Original Unity version
2023.2.20
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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