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BT - OptiMeshX is a powerful mesh optimization system for Unity that reduces polygon counts, generates LODs, and combines meshes to improve game performance while maintaining visual quality.

Render pipeline compatibility

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.2.20f1
Compatible
Compatible
Compatible

Description

Transform Your Unity Game's Performance with Professional-Grade Optimization


OptiMeshX delivers powerful mesh optimization with an intuitive, designer-friendly interface. Our advanced algorithms intelligently reduce polygon counts while preserving visual fidelity, giving you the perfect balance between performance and quality.


🚀 Powerful Single Mesh Optimization

  • Advanced mesh simplification that preserves important visual features
  • Quality slider with intuitive presets (Very Low to Very High)
  • Up to 90% vertex reduction while maintaining visual quality
  • Smart optimization that respects mesh boundaries and structure

⚙️ Smart Optimization Controls

  • Preserve borders, UV seams, and UV foldovers with precise control
  • SmartLink technology prevents mesh fragmentation during optimization
  • Adjustable aggressiveness and iteration settings for fine-tuned results
  • Works with both static meshes and skinned mesh renderers

📊 Automatic LOD Generation

  • One-click LOD system with customizable reduction levels
  • Automatic LOD Group creation and configuration
  • Smart screen-size transition settings for smooth LOD switching
  • Support for both standard meshes and skinned mesh renderers

🔄 MeshMatrix - Advanced Mesh Combining

  • Cell-based mesh combining for optimized draw calls
  • Static and dynamic combining modes for different use cases
  • Automatic LOD group integration
  • Optimized vertex sharing and lightmap UV generation

⚡ Batch Processing

  • Optimize multiple models with a single click
  • Create optimized prefabs automatically
  • Optional scene object replacement
  • Customizable output folder and organization

🎮 Editor Integration & Easy Use:

  • Clean, intuitive UI with quality presets and visualizations
  • Integrated directly into Unity with no external dependencies
  • Context menu integration for quick access to common functions
  • Comprehensive editor window with all optimization tools in one place

Perfect For:

  • Mobile Developers: Slash polygon counts for better performance on low-end devices
  • VR Creators: Maintain high frame rates essential for comfortable VR experiences
  • Open World Games: Optimize distant objects without sacrificing visual quality
  • Character-Heavy Games: Reduce complexity while maintaining animation-ready meshes
  • Level Designers: Combine meshes to reduce draw calls and improve frame rates

Real Results You Can See

  • Increased frame rates in polygon-heavy scenes
  • Reduced draw calls through intelligent mesh combining
  • Lower memory usage and smaller build sizes
  • Detailed statistics on vertex/triangle reduction

Technical details

Key Features:

  • Intelligent quality settings from 0.125 (maximum optimization) to 0.850 (minimum optimization)
  • Automatic LOD generation with customizable compression levels and screen height transitions
  • SmartLink vertex connection technology to prevent mesh fragmentation during optimization
  • MeshMatrix cell-based mesh combining system with configurable cell sizes
  • Configurable border preservation for maintaining mesh boundaries
  • Optional UV seam and foldover edge preservation
  • Adjustable optimization aggressiveness (1.0-10.0) for fine-tuning results
  • Batch processing with customizable output paths and prefab generation
  • Support for both static and skinned mesh renderers
  • Detailed statistics showing vertex/triangle counts and reduction percentages
  • Static, Dynamic, and LOD combining modes in MeshMatrix
  • Automatic lightmap UV generation for combined meshes
  • Vertex sharing and compression options for optimized memory usage
  • Dynamic mesh updating with configurable frequency for moving objects
  • Comprehensive in-editor visualization tools
  • Context menu integration for quick access to optimization functions
  • Full editor window with tabbed interface for all optimization features
  • Works with both standard meshes and skinned mesh renderers
  • Compatible with Unity 2019.4 LTS and newer
  • Works with all render pipelines (Built-in, URP, HDRP)
  • Comprehensive documentation included

BT - OptiMeshX: All-in-one Smart LOD,Mesh & Model Optimization System

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License type

File size

30.9 MB

Latest version

1.0

Latest release date

May 14, 2025

Original Unity version

2023.2.20
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BT - OptiMeshX: All-in-one Smart LOD,Mesh & Model Optimization System
$45