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Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.29f1 | Compatible | Compatible | Compatible |
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AAA quality PBR characters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.
It has handmade LODs, optimized use of bones and optimized use of materials and UVs.
Medieval Series works great with MONSTERS SERIES
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18 AAA Horde Weapons, ready to use and VR ready!
PBR shaders and hand made LODs and textures great for even mobile games.
2K-4K PBR Textures
Vertex count: LOD0 / LOD1 / LOD2
2 Axe:
Axe-Horde: LOD0: 850 / LOD1: 551 / LOD2: 455
Axe-Wraith: LOD0: 938 / LOD1: 590 / LOD2: 349
3 Club:
Club-Horde_1: LOD0: 531 / LOD1: 306 / LOD2: 192
Club-Horde_2: LOD0: 697 / LOD1: 420 / LOD2: 238
WarClub: LOD0: 966 / LOD1: 516 / LOD2: 306
1 Knife: LOD0: 530 / LOD1: 325 / LOD2: 227
1 Mace: LOD0: 1028 / LOD1: 718 / LOD2: 422
1 Scythe: LOD0: 706 / LOD1: 618 / LOD2: 505
3 Shields:
Shield-Hord: LOD0: 1329 / LOD1: 329 / LOD2: 197
Shield-Orc: LOD0: 806 / LOD1: 583 / LOD2: 384
Shield-Tribal: LOD0: 1191 / LOD1: 662 / LOD2: 372
3 Spear:
Spear- Horde: LOD0: 308 / LOD1: 184 / LOD2: 132
Spear-Primitive: LOD0: 1919 / LOD1: 1013 / LOD2: 360
Spear- Zulu: LOD0: 800 / LOD1: 452 / LOD2: 223
4 Swords:
Sword-Demon: LOD0: 1133 / LOD1: 751 / LOD2: 406
Sword-Goblin: LOD0: 562 / LOD1: 422 / LOD2: 203
Sword-Ogre: LOD0: 1714 / LOD1: 1147 / LOD2: 704
Sword-Orc: LOD0: 926 / LOD1: 503 / LOD2: 273
EXTRA FEATURES:
★ Highly optimized and clean meshes
★ Efficient UVs usage to allow higher quality with lower texture sizes
★ Minimized number of materials and meshes to allow lower draw calls and high performance
★ Clean project without unnecessary files
★ Hand made LODs that can be used as main characters for even better performance
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URP and HDRP:
Polygonmaker packages work with URP and HDRP.
To convert our custom shader to URP or HDRP, please download Polygonmaker Shaders and unpack “Shaders URP” or “Shaders HDRP”
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MOBILE USE:
Mesh
Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.
Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.
Materials
Change from Standard to Mobile Diffuse or Bumped depending of your budget.
Textures
Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.
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Version 2.1(current)
Released: Mar 25, 2025
Unity 6
Original
Released: Nov 13, 2014
- Content submitted is professionally designed and constructed. All assets are suitable for use in a development pipeline.
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- The asset will be tested on the most recent publicly available version of Unity and is required to meet all of our standards in that version of Unity or whichever version(s) the content is explicitly stated to be intended for.
- You can read the full Asset Store submission guidelines here
Horde Weapons
