1.) Paint vertex colors.
2.) Apply random vertex colors.
3.) Paint skinned cloth vertex weights.
4.) 9 Vertex blend shaders with textures and normal maps.
5.) A demo scene with vertex painted meshes and skinned cloth examples.
Performance issue has been fixed in verson 1.1.9
The shaders blend the textures based on RGBA values painted
with the Vertex Painter. A video of the included demo scene can be seen here:
- Click Here to View -