A complete Mesh deformation, animation and Morphing system including over 50 modifiers such as Bend, Twist, FFD, Displace, Taper. They can be stacked in any combination and any number of modifiers can be applied to a mesh to achieve complex results. Objects can stretch, squash, morph or be bent over of deformed, whatever your imagination allows. The morph system is the most advanced available for Unity. Recent additions to the suite include Point Cache animation support, a physics based rope system and a dynamic water ripple and floating object system.
MegaFiers is written in C# and all source code is included, also it makes use of multiple CPU's for amazing performance and works on all platforms and with the Free version of Unity. Compatible with Unity 4 and works on IOS and Android
Also included is an advanced spline system which also allows for path following or conversion of splines to meshes, a dynamic hose system and a system for tracked vehicles.
New Feature - Import OBJ sequences