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This package provides a highly optimized implementation of the Boid Flocking algorithm. You can use this to simulate realistic schools of fish, birds, bees or even alien fighter craft!

It is a multithreaded implementation, which can easily simulate 50000 boids at interactive frame rates on a modern CPU.

It optionally integrates with Unity physics, so the swarm will move around obstacles. You can also reposition the swarm's focus point, allowing you to move the swarm around a scene.

Object and floor avoidance is now supported, as well as control of particle systems, transforms and rigidbodies.

Support: support@differentmethods.com

Swarm Agent

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License type

File size

162.0 KB

Latest version

3.0.2

Latest release date

Aug 9, 2017

Original Unity version

5.6.2

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