-384 shader variants easily accessible from a unified interface
-Works well with low poly meshes.
-Supports outlines with variable thickness, color, trasparency, asymmetry that work in Editor, Ortho and Perspective cameras.
-Matcaps support as shading textures
-Tranparent shaders ( simple, 2 passes and Cutout)
-Supports vertex colors and double sided shading
-Many thanks to Mixamo for the Mascot and samba animation
Support thread -Many thanks