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Manage your Unity Timelines from a single component, fade them in and out or crossfade between them, and fade between the Animator Controller and your timelines
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.38f1
Compatible
Compatible
Compatible
Description

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Timeline Mixer lets you fade in your Unity Timelines.


Easily fade between Animator Controllers and Timelines, creating fluid and immersive experiences, all while managing all your timelines from a single component.

Technical details
  • Add timeline assets to Timeline Mixer at runtime through code
  • Rebind tracks at runtime easily
  • All tracks are supported
    • Custom track processors can be created for any track (including custom ones) if you need to customize the way the playable graph gets built
  • Dynamically fade in or out Timeline Assets with simple playback calls
    • Fade in / out functionality will only visually / audibly affect tracks that support it (Built in Animation and Audio tracks for example), tracks are played normally otherwise.
      • If you are comfortable with the Playables API, you can create a custom mixer to make your custom track blendable
  • Automatic blend back to AnimatorController if no timelines are faded in
  • Support for blending with Animancer 8.1

Timeline Mixer

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File size
732.4 KB
Latest version
1.2.0
Latest release date
Mar 4, 2025
Original Unity version
2021.3.38
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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