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An advanced VR fishing system that includes customizable fish behaviors, realistic fishing rod simulation, baits, lures, and complicated but easy-to-use vision, alert, curiosity, and fleeing systems.

Render pipeline compatibility

The Built-in Render Pipeline is Unityโ€™s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.29f1
Compatible
Compatible
Compatible

Additional compatibility information

*Demo content uses the new input system.*

*Works on all render pipelines.*

*Supports Unity 2019.4 or newer.*

Description

An all-in-one solution to fishing in Unity that provides all the features you need to make a fishing game as advanced or simple as you'd like.


The most realistic fishing simulation around. Completely physics based. Simulates line tension, snapping, stripping, and more. Lower the drag, or unlock the bail, on your rod to allow big fish to strip line, tire themselves out, and avoid breakage. Many advanced yet easy-to-use features to make your fishing game just the way you want it.


Features:

  • ๐ŸŸ Fish AI with vision, alertness, curiousity, smell, and more.
  • ๐Ÿง  Customizable fish behaviours, attractions, fears, dive tendencies, and more.
  • ๐Ÿฆ Baits (smell), lures (vision), and more.
  • ๐ŸŽฃ Realistic fishing rod simulation with bending, tension, line stripping, bail control, drag control, and more. Realistic casting.
  • โš™๏ธ Tunable prefered 'hook motion' settings on a per-fish basis. (Some fishes may prefer soft/no jigging, some may prefer more aggressive jigging or reeling.)
  • ๐Ÿ˜ด Fish exhaustion and resting while fighting.
  • ๐Ÿงต Line tensioning, stripping, and snapping system.
  • ๐ŸŒŠ Water detection system that can be extended to work with any water system.
  • ๐Ÿ“š Physics based fish hooking & fighting system.
  • ๐Ÿฅ… Fish boundaries to keep schools of fish in a desired sphere or rectangle of influence.
  • ๐Ÿช Change fishing hooks and create different hooks with different properties.
  • ๐Ÿช„ Telekinesis to grab things from far away.
  • ๐Ÿชข Realistic casting and bail control.
  • ๐Ÿคš Grab shallow or out-of-water fish to pick them up and/or unhook them.
  • ๐ŸŽฒ Random hook 'spitting'/releasing with odds customizable per-fish for a tensioned and untensioned line.
  • ๐Ÿ”Š Customizable fishing rod, reel, and water splash sounds.
  • ๐Ÿ“ณ Advanced adaptive haptics for line tension, fish biting, and more.
  • ๐Ÿ–Œ๏ธ Extremely customizable.
  • ๐Ÿ‘จโ€๐Ÿซ Great for beginners and professionals.
  • ๐Ÿ“ Hand written documentation and auto-generated API reference included.
  • ๐Ÿ“ง Fast support anytime by contacting us at intuitivegamingsolutions@gmail.com

Extra Features:

  • ๐Ÿคณ VR twist knob gadgets. (Used for drag control on front of rod.)
  • ๐Ÿ”ง VR lever gadgets.
  • ๐Ÿ’ฆ Splash visual and sound effects.
  • ๐Ÿฌ Rigged, textured, and animated fish model with hand-painted weights.
  • ๐ŸŒŠ Fishing line water surface ripple visual effect.

Integrations:

  • โœŒ๏ธ Optional XR Hands integration for grabbing and hand tracking. Includes grabbable bail to lock/unlock without buttons.
  • ๐Ÿงฐ Optional XR Interaction Toolkit package with relevant interactable prefabs and interactor fishing player.
  • ๐Ÿคš VR Interaction Framework (VRIF) integration package *You must own and import VRIF separately*

Easily deployed. Build and deploy your game on any Unity supported VR platform, operating system, or build mode thanks to careful design.


Fast setup. Easy to understand setup with clear documentation. Get your fishing game working in minutes with an easy to understand workflow. Simply import the package and you are ready to go.


Well structured. Organized neatly into 'Core' and game/demo content to allow for easy navigation and modification without breaking any core features.


Well documented. Comes with demo scenes, hand-written documentation, tutorial videos, and a generated API reference.


Other Assets:

Physics Hand - An advanced VR physics hand that works as a drop-in replacement for the demo controller hands in Fish In VR and many of our other assets.

Adaptive Hands - An easy to use tool for creating adaptive hands that conform to the world using easy-to-use visualizations and tools like hand symmetry.

Damage System - An advanced damage and weapon system for your game.

Drive In VR - A complete VR driving solution.


Documentation:

Documentation - Fishing System

Documentation - Fish In VR


*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*

Technical details

  • *Demo content uses the new input system.*
  • *Works on all render pipelines.*
  • *Supports Unity 2019.4 or newer.*

Fish In VR

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License type

File size

44.8 MB

Latest version

1.1.3

Latest release date

Aug 14, 2025

Original Unity version

2021.3.29
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