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Enjoy a hassle-free scene management with a powerful user-friendly toolkit for both editor and runtime.

Render pipeline compatibility

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Compatible
Compatible
Compatible
2023.1.0f1
Compatible
Compatible
Compatible
2022.3.0f1
Compatible
Compatible
Compatible
2021.3.0f1
Compatible
Compatible
Compatible

Description

Discord | Official website


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Scene assets have always been frustrating to work with. Organizing and finding them becomes increasingly bothersome as a project grows, and their innate inability to be referenced for runtime purposes makes working with scene assets a cumbersome annoyance.


Scene Manager Toolkit solves those issues with an all-in-one toolkit that simplifies scene asset management for both runtime and editor purposes.


With Scene Manager Toolkit, scene assets can finally be referenced in the inspector directly, and all of their relevant data can be retrieved with a simple method call. A dynamic layout of buttons offers a quick way to handle a scene asset's Build Settings and Addressables states.


Convenient SceneProcessors streamline runtime scene management. Managing scenes under any paradigm is as simple as calling Load(), LoadAdditive(), and Unload() with zero boilerplate code. Scene Manager Toolkit offers a thorough runtime toolkit with built-in event support, scene grouping, and the convenience of abstraction to support third-party scene management paradigms and specific optimization needs.


Create, rename, move into folder, delete, tag, search, and handle all states of a scene asset within a user-friendly editor window that automatically lists and keeps track of every scene asset of the project.


Scene Manager Toolkit transforms scene management into a smooth and efficient process, allowing you to focus on what really matters: creating great products!


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  • Non-intrusive
  • Addressables support
  • Netcode for GameObjects support
  • Facilitates scene management at runtime
  • Facilitates scene management in the editor
  • Does not change how the user interacts with Unity

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Content


See the "Technical details" section bellow for in-depth details.


Inspector

  • References scene assets individually or in group in the Inspector
  • Supports subscribing to loading, progress, and unloading events
  • Provides convenient buttons to populate from existing groups and easily manage the build settings state and the addressable state of the scene asset

Runtime

  • Easily access all necessary scene asset data through an Inspector reference
  • Access a list of tags bound to the referenced scene asset
  • Straightforward loading and unloading process for individual or groups of scene assets

Editor window

  • Manages the scene assets of the Project
  • Manages the scene assets of the Hierarchy
  • Manages the scene assets of the Build Settings
  • Manages the addressable state of scene assets
  • Binds tags to a scene asset to simplify grouping and sorting
  • Group scene assets

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Community


Scene Manager Toolkit is an evolving package.


As such, the Unity community's inputs helps us continuously improve the toolkit.


Join us on Discord to contribute to the discussion!


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Ludwell Studio facilitates your productions. One tool at a time.

Technical details

Inspector


Any scene asset can be referenced in the Inspector through SceneAssetReference and SceneAssetReferenceGroup.


SceneProcessors streamline individual and grouped scene management under the Built-in, Addressables, and Netcode for GameObjects paradigms. The user can write their own concretions as well.


Management buttons

Located on SceneAssetReferences and SceneProcessors, they offer a quick way to ensure that a scene is ready for runtime by supporting build settings, addressables state, and quick access to the Scene Manager Toolkit editor window.


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Runtime


SceneAssetReference provides straightforward access to useful scene asset data such as the name, build index, and AddressableID.


SceneProcessors remove scene management boilerplate. A SceneProcessor provides user-friendly methods to LoadSingle(), LoadAdditive(), and Unload() scene assets through SceneAssetReference.


EventfulSceneProcessors provide a complete event subscription suite and automate event calls. When grouped, loading, progress, and unloading events are available for that group as well.


SceneProcessors and EventfulSceneProcessors can be registered as globally accessible.


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Editor window


Project scene management


Lists all scene assets of the project.

Scene assets can be searched.

Scene assets can be grouped.


Hierarchy scene management

  • Name
  • Location
  • Creation
  • Deletion
  • Hierarchy management
  • Build Settings management
  • Addressables management

Tag management


Any number of tags can be bound to a scene asset to further simplify search. Tags bound to a scene asset are accessible at runtime.

Scene Manager Toolkit

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License type

File size

299.0 KB

Latest version

3.1.0

Latest release date

Jul 8, 2025

Original Unity version

2021.3.0
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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