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Generate realistic terrain microdetails like stones, twigs, grass, and leaves using imposter for precise placement, random variations, and customizable coloring to enhance terrain realism.

Render pipeline compatibility

The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Not compatible
Compatible
Compatible

Description

📢 Microdetail Terrain System Update! 🚀


Documentation Discord channel


Microdetail Terrain System is a powerful and flexible tool designed to enhance your terrain creation workflow by adding highly detailed micro-elements such as rocks, sticks, grass, leaves, and more. With this asset, you can easily populate your terrain with various small-scale features, adding realism and variety to any environment.


Built using Signed Distance Fields (SDF), this system allows you to generate intricate details based on simple procedural rules, offering infinite combinations of objects and natural features. Whether you're working on forests, rocky landscapes, or grassy plains, the Microdetail Terrain System brings your terrain to life with small, yet essential, details that make a big impact.


The tool offers intuitive editing and painting features, enabling you to sculpt and place microdetails on your terrain with ease. You can also adjust the color, size, and variation of each microdetail to perfectly match your project's aesthetic. With support for randomized variations, every terrain you generate will have its unique character, creating a more dynamic and diverse environment every time you use it.


Key Features:

  • HRDP and URP support: Please note, although URP is supported but it's still in the early stage, the package still requires your platform to have compute shader support and you should probably cut down the amount of objects if the target platfom isn't powerful enough. It will still going to be more performant than rendering classic high poly meshes. Feel free to report any issues if you encounter them.
  • SDF-based Microdetails: Easily create and place rocks, sticks, grass, leaves, and other small objects on your terrain using signed distance fields.
  • Randomized Variations: Automatically add variety to your terrain with randomization of size, color, and placement for each microdetail.
  • Intuitive Editing and Painting Tools: Directly paint microdetails onto your terrain, giving you full control over placement and appearance.
  • Seamless Integration: Easily integrates with existing terrain systems and works with both Unity's default terrain and custom terrains.
  • Optimized for Performance: Designed to have as little impact for what it brings while adding realistic detail to your environments.
  • Wide Range of Assets: Includes a variety of pre-made assets such as rocks, grass, sticks, and leaves, with the option to add custom microdetails.
  • Flexible Customization: Fully customizable with the ability to adjust scale, density, and distribution of microdetails to suit any project.

What This Asset Is:

This system is designed to enhance the built-in terrain object placement rather than replace it, though future updates may include that option. Its primary purpose is to position small objects that enhance scene realism.


This tool is ideal for developers looking to add intricate, realistic features to their terrains without overwhelming performance. Whether you're creating lush forests, rocky landscapes, or expansive fields, the Microdetail Terrain System provides all the tools you need to bring your environments to life.


Plans for nearest future:

  • Adding API to support procedural drawing/placing/coloring along with density control
  • Adding Built-In support
  • Adding bilboard rendering to further improve on the performance

The contents of this pack can be used within commercial projects.

The demo scene shown in the video is not included in the package.


🎮 Discord channel 🎮

If you have any questions, please let us know!

pirate.parrot.software@gmail.com | Facebook support


⭐ We'd Love to Hear Your Feedback! ⭐

If you enjoy using Voxel Toolkit, we would greatly appreciate it if you could leave a review on the Unity Asset Store. Your feedback not only helps us improve the asset but also inspires us to bring even more great features to the community.

Thank you for your support! 🙏

Technical details

  • Randomized variation: size, color, and placement of microdetails
  • Procedural generation for creating realistic and diverse environmentsCore Technology: Signed Distance Fields (SDF) for generating microdetails (rocks, sticks, grass, leaves, etc.) based on terrain shape
  • Supports Randomization: Automatic randomization for variations in appearance and placement of details
  • Features:Intuitive Painting Tools: Paint microdetails directly onto the terrain for precise control over placement
  • Customizable Detail Settings: Adjust scale, density, and distribution of microdetails for full flexibility
  • Asset Variety: Includes various pre-made assets (rocks, grass, sticks, leaves), with the ability to add custom microdetails
  • Performance Optimization: Designed for efficient performance, even with large-scale terrains

Link to Documentation:

Microdetail Terrain System

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License type

File size

461.6 MB

Latest version

2.5.3

Latest release date

Jul 6, 2025

Original Unity version

6000.0.23
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